Need For Speed Shift shows what OpenGL ES graphics can do on a BlackBerry Storm2

by Joshua N on November 9, 2009

BlackBerry-OpenGL

RIM today announced at their BlackBerry Developers Conference in San Francisco that the BlackBerry (NSDQ: RIMM) OS will soon support OpenGL ES for 3D graphics acceleration.
The arrival of 3D graphics support should finally bring the BlackBerry platform out of the dark ages, where BrickBreaker and other 2D games reigned supreme. RIM and EA Mobile took to the BBDC keynote stage to show off the still-in-development “Need For Speed: Shift” 3D game, giving the world a glimpse of what’s to come. The game looked impressive, to say the least, so we figured a hands-on video was in order.

We sat down with EA Mobile and gave the game a solid once-over. Before we continue, we should mention again that Need For Speed: Shift is still in early stage development, and what you see below is actually the first ever playable version of the game. As such, there weren’t too many cars to pick from, and the game had only a single playable track. Still, the accelerometer-based controls were easy to use – they were responsive but not twitchy (like a lot of racing games on the iPhone). In-game audio was impressive and really gave the game a more polished feel than the two weeks worth of development time would have suggested.

EA Mobile promises to have Need for Speed: Shift polished off by the time it hits the BlackBerry App World. By that time the game should support more computer rivals (AI enemies), a drift-turn feature to slide around corners and player-points to upgrade your ride. Check out the video below!

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{ 3 comments }

Viettel 3G May 28, 2010 at 4:06 AM

thanks 4 share

Viettel 3G May 27, 2010 at 11:06 PM

thanks 4 share

ADSL Viettel December 5, 2009 at 12:10 PM

Thanks, just what I was looking for. Thanks so much…

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